NeighborInfo


Full info on edges for a single node
Protobuf type meshtastic.NeighborInfo

Types

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class Builder : GeneratedMessage.Builder<BuilderT> , MeshProtos.NeighborInfoOrBuilder

Full info on edges for a single node
Protobuf type meshtastic.NeighborInfo

Properties

Functions

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open fun equals(obj: Any): Boolean
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fun getDescriptor(): Descriptors.Descriptor
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open fun getLastSentById(): Int

Field to pass neighbor info for the next sending cycle
uint32 last_sent_by_id = 2;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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The list of out edges from this node
repeated .meshtastic.Neighbor neighbors = 4;
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Broadcast interval of the represented node (in seconds)
uint32 node_broadcast_interval_secs = 3;
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open fun getNodeId(): Int

The node ID of the node sending info on its neighbors
uint32 node_id = 1;
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open fun hashCode(): Int
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.NeighborInfo
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open fun parseFrom(data: ByteString): MeshProtos.NeighborInfo
open fun parseFrom(input: CodedInputStream): MeshProtos.NeighborInfo
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): MeshProtos.NeighborInfo
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): MeshProtos.NeighborInfo
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.NeighborInfo
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.NeighborInfo
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): MeshProtos.NeighborInfo
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open fun parser(): Parser<MeshProtos.NeighborInfo>
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open fun writeTo(output: CodedOutputStream)